11/28/2009

ps3-Marvel: Ultimate Alliance 2

Cheat mode
Enter one of he following codes at the indicated screen to activate the corresponding cheat function. Note: Trophies and saving are disabled when most cheats are activated. You must restart the game and reload a previously saved game to enable trophies and saving again.

All Dossiers
At the main menu, quickly press Down(3), Right(2), Left, Down, Start to unlock all Dossiers.

All movies
At the main menu, quickly press Up, Left(2), Up, Right(2), Up, Start to unlock all movies.

All diaries
At the main menu, quickly press Left, Right(2), Left, Up(2), Right, Start to unlock all diaries.

Extra money
At the "Hero Details" menu, quickly press Up(2), Down(2), Up(3), Down, Start.

Invincibility
While playing the game, quickly press Up, Down, Up, Down, Up, Left, Down, Right, Start.

All Fusions
While playing the game, quickly press Right(2), Up, Down, Up(2), Left, Start to unlock all Fusions.

All powers
While playing the game, quickly press Up(2), Down(2), Left, Right(2), Left, Start to unlock all powers.

All characters
While playing the game, quickly press Up(2), Down(2), Left(3), Start to unlock all characters.

All costumes
While playing the game, quickly press Up, Down, Left, Right, Left, Right, Start to unlock all costumes.

Play as Hulk
While playing the game, quickly press Down, Left(2), Up, Right, Up, Down, Left, Start to unlock Hulk.

Play as Jean Grey
While playing the game, quickly press Left(2), Right(2), Up, Down, Up, Down, Start to unlock Jean Grey.

Play as Thor
While playing the game, quickly press Up, Right(2), Down, Right, Down, Left, Right, Start to unlock Thor.

Legendary mode
Successfully complete the game on the Heroic or Super Heroic difficulty. Go to the Briefing Console to get the option to start a new game in Legendary mode with all previously unlocked heroes, level, and abilities.

Bonus characters
Successfully complete the indicated task to unlock the corresponding character:

Deadpool: Successfully complete the Washington D.C. level.
Green Goblin: Defeat Green Goblin and Venom at the end of Wakanda: Act 3.
Hulk: Collect all five Gamma Regulators.
Iron Fist: Choose the Rebel side.
Jean Grey: Collect all five M'Kraan Shards.
Luke Cage: Select Anti-reg when given the choice, or get him after Iron Man grants amnesty to the Anti-reg.
Ms. Marvel: Successfully complete the New York City level.
Nick Fury: Successfully complete the game.
Penance: Defeat him in the portal room to the Negative Zone.
Reed Richards: Select Pro-reg when given the choice, or get him after Iron Man grants amnesty to Anti-reg.
Songbird: Choose the Register side.
Thor: Collect all five Asgardian Runes.
Venom: Defeat Green Goblin and Venom at the end of Wakanda: Act 3.

Alternate costumes
Successfully complete the indicated task to unlock the corresponding costume. Note: Nick Fury does not have an alternate costume.

Captain America (Classic): Defeat 50 enemies with Captain America after choosing Anti-Reg.
Daredevil (Secret War): Defeat 50 enemies with Daredevil after choosing Pro or Anti-Reg.
Deadpool (Unmasked): Defeat 50 enemies with Deadpool after choosing Pro-Reg.
Gambit (Horseman of the Apocalypse): Defeat 50 enemies with Gambit after choosing Pro or Anti-Reg.
Green Goblin (Hob Goblin): Defeat 50 enemies with Green Goblin after choosing Pro or Anti-Reg.
Hulk (Red): Defeat 50 enemies with Hulk.
Human Torch (Ultimate): Defeat 50 enemies with Human Torch after choosing Anti-Reg.
Iceman (Bobby Drake): Defeat 50 enemies with Iceman after choosing Pro or Anti-Reg.
Invisible Woman (Ultimate): Defeat 50 enemies with Invisible Woman after choosing Anti-Reg.
Iron Fist (Bei Bang-Wen): Defeat 50 enemies with Iron Fist after choosing Anti-Reg.
Iron Man (Classic): Defeat 50 enemies with Iron Man after choosing Pro-Reg.
Jean Grey (Marvel Girl): Defeat 50 enemies with Jean Grey.
Luke Cage (Secret War): Defeat 50 enemies with Luke Cage after choosing Anti-Reg.
Mr. Fantastic (Ultimate): Defeat 50 enemies with Mr. Fantastic after choosing Pro-Reg.
Ms. Marvel (Warbird): Defeat 50 enemies with Ms. Marvel after choosing Pro-Reg.
Penance (No Costume): Defeat 50 enemies with Penance.
Songbird (Screaming Mimi): Defeat 50 enemies with Songbird after choosing Pro-Reg.
Spider-Man (Iron Spider): Defeat 50 enemies with Spider-Man after choosing Pro-Reg.
Storm (Astonishing): Defeat 50 enemies with Storm after choosing Pro or Anti-Reg.
Thing (Ultimate): Defeat 50 enemies with Thing after choosing Pro or Anti-Reg.
Thor (Reborn): Defeat 50 enemies with Thor after unlocking.
Venom (Eddie Brock): Defeat 50 enemies with Venom.
Wolverine (Secret War): Defeat 50 enemies with Wolverine after choosing Anti-Reg.

Team Boosts
Search the following locations to find the corresponding Team Boosts with the indicated effects:

Advanced Combat

Conductive I: Electric attacks deal 5 more damage. (DC: Capitol Offense, complete the optional objective)
Conductive II: Electric attacks deal 10 more damage. (Guard Duty: Hit 'Em High, water tower across from the first munitions dump)
Conductive III: Electric attacks deal 10% more damage. (Chem Plant: Cloaked, defeat Bullseye on Legendary)
Disruption I: +5% damage against Nanite-infected foes. (Prison: Hold The Line, defeat Whirlwind)
Disruption II: +10% damage against Nanite-infected foes. (Showdown: To The Core, defeat Colossus)
Disruption III: +30% damage against Nanite-infected foes. (Prison: Going Negative, defeat Equinox on Legendary)
Energized I: Energy attacks deal 5 more damage. (Chem Plant: Cloaked, defeat Wonder Man)
Energized II: Energy attacks deal 10 more damage. (Chem Plan: Faceoff, defeat Iron Man)
Energized III: Energy attacks deal 20% more damage. (Ambush: Faceoff, defeat Luke Cage)
Frosty I: Cold attacks deal 5 more damage. (NYC: Factory Floor, upper floor in the back corner of a room with one of the munitions piles)
Frosty II: Cold attacks deal 7 more damage. (Convoy Strike: Rooftops, near to the 5th AA gun inside a water tower)
Frosty III: Cold attacks deal 10% more damage. (Showdown: Ground Assault, down the hill from the first breakable wall)
Inferno I: Fire attacks deal 5 more damage. (Latveria: Reactors, next to a hologram of Tinkerer after the three capacitors)
Inferno II: Fire attacks deal 10 more damage. (Showdown: Warp Zone, defeat She-Hulk on Legendary)
Laceration I: Wounding attacks deal 5 more damage. (Guard Duty: Road Work, behind one of the trucks)
Laceration II: Wounding attacks deal 10 more damage. (Chem Plant: Cloaked, under the fourth "smoke screen" tank; you must stand on the grating to activate it, as it is underneath the floor)
Laceration III: Wounding attacks deal 10% more damage. (Prison: Riot Gear, defeat Bullseye)
Overpower I: Crushing attacks deal 5 more damage. (NYC: Missing Marvel, defeat Shocker)
Overpower II: Crushing attacks deal 10 more damage. (Ambush: Faceoff, defeat Captain America)
Overpower III: Crushing attacks deal 20% more damage. (Prison: Hold the Line, defeat Diamondback on Legendary)
Attribute

Attributes I: +1 to all Attributes. (Guard Duty: Hit 'Em High, defeat Prodigy)
Attributes II: +2 to all Attributes. (Prison: Hold the Line, defeat Diamondback)
Attributes III: +3 to all Attributes. (Chem Plant: Cloaked, defeat She-Hulk on Legendary)
Focused I: +1 Focus for faster Stamina refill. (Latveria: Reactors, defeat Tinkerer’s Tankbot)
Focused II: +3 Focus for faster Stamina refill. (DC: Capitol Offense, next to the subway exit of the level)
Focused III: +5 Focus for faster Stamina refill. (Wakanda: Tribal City, defeat A-Bomb)
Focused IV: +9 Focus for faster Stamina refill. (Latveria: Reactors, defeat Tinkerer’s Tankbot on Legendary)
Striker I: +1 to Strike, improving Melee damage. (Hideout Raid: Dock Work, on the cargo ship)
Striker II: +3 to Strike, improving Melee damage. (Hideout Raid: Inner Base, defeat Hercules)
Striker III: +5 to Strike, improving Melee damage. (Showdown: Warp Zone, defeat She-Hulk)
Striker IV: +20% to Strike, improving Melee damage. (Latveria: Ascension, defeat Scorcher on Legendary)
Super Tough I: +1 to Body, increasing HP. (NYC: Missing Marvel, behind a wall of breakable boxes next to the security door)
Super Tough II: +3 to Body, increasing HP. (Guard Duty: Road Work, defeat Multiple Man)
Super Tough III: +5 to Body, increasing HP. (Showdown: Ground Assault, behind a T-like structure at a dead end after the first teleported you must destroy)
Super Tough IV: +25% to Body, increasing HP. (NYC: Factory Floor, defeat Grim Reaper on Legendary)
Team Tactics I: +1 to Teamwork for more Fusion damage. (Latveria: Urban Warfare, right after the ambush with the Black Widow intel)
Team Tactics II: +3 to Teamwork for more Fusion damage. (Ambush: Faceoff, defeat Luke Cage)
Team Tactics III: +5 to Teamwork for more Fusion damage. (Latveria: Urban Warfare, defeat Electro on Legendary)
Team Tactics IV: +9 to Teamwork for more Fusion damage. (Wakanda: Panther’s Lair, defeat Venom on Legendary)
Wade's Fav: What more do you need to know? Just use it! (Showdown: Towering Rage, defeat Nick Fury on Legendary)
Wade's 2nd Fav: +4 to all Attributes. (Showdown: Towering Rage, defeat Nick Fury)
Basic Combat

Destructive I: +1 damage to Melee attacks. Latveria: Ascension, go left when Nick Fury says go right)
Destructive II: +3 damage to Melee attacks. (Use Aggressive 20 times in conversation)
Destructive III: +5 damage Melee attacks. (Hideout Raid: Dock Work, defeat Spider-Woman on Legendary)
Destructive IV: +20% damage to Melee attacks. (Hideout Raid: Inner Base, defeat Hercules on Legendary)
Precision I: +5% to critical hit on Melee. (Latveria: Reactors, complete the optional objective)
Precision II: +10% to critical hit on Melee. (Convoy Strike: Truckin’, defeat Lady Deathstrike)
Precision III: +15% to critical hit on Melee. (Showdown: To The Core, defeat Whirlwind on Legendary)
Precision IV: +20% to critical hit on Melee. (Use Aggressive 80 times in conversation)
Strike True I: +5% Melee damage. (DC: Underground Politics, behind and on top of the crashed train, in the very back corner of the upper platform)
Strike True II: +10% Melee damage. (Prison: Riot Gear, defeat Grim Reaper)
Strike True III: +15% Melee damage. (Wakanda: Panther’s Lair, defeat Venom)
Counter Tactics

Battle Tested: Crits deal +20% damage/-20% Stamina regen. (Sim Mission: Basic Training, silver)
Boxer: +15% crit, -99% Power damage. (Sim Mission: Wanton Destruction, silver)
Brain Trust: 50% Max Stamina, -15% Melee damage. (Sim Mission: Heavy Metal, bronze)
Brawn Trade: +10% Power damage, -10% Melee damage. (Sim Mission: Countdown, gold)
Diluted: +20% Stamina regen, -5% Power damage. (Sim Mission: Basic Training, gold)
Infinity Formula: +20% Stamina Regen. (Heroic Deed: Nick Fury)
Liberty: +20% Power damage. (Heroic Deed: Nick Fury)
Mob Rule: 15% increase in Melee damage, -15% Focus. (Sim Mission: Pinned, gold)
Play To Win: 2% chance Powers use no Stamina for 2 seconds. (Sim Mission: Breakout, silver)
Security: +20% Melee damage. (Heroic Deed: Nick Fury)
Slow, Steady: Immune to stun, reduce damage dealt by 10%. (Sim Mission: Search and Destroy, gold)
Defensive

Adaptive: Reduce all incoming damage by 3. (Ambush: Containment, defeat Multiple Man on Legendary)
Deflection I: +7% to deflect projectile attacks. (NYC: Missing Marvel, blow up everything in the room where you find Ms. Marvel)
Deflection II: +14% to deflect projectile attacks. (Hideout Raid: Inner Base, defeat Cable)
Deflection III: +21% to deflect projectile attacks. (Convoy Strike: Jacked Up, defeat Yellowjacket on Legendary)
Deflection IV: +28% to deflect projectile attacks. (Prison: Riot Gear, defeat Grim Reaper on Legendary)
Evade I: +3% to evade, avoiding all damage done. (Use Defensive 4 times in conversation)
Evade II: +11% to evade, avoiding all damage done. (Use Defensive 36 times in conversation)
Evade III: +14% to evade, avoiding all damage done. (Ambush: Faceoff, defeat Captain America on Legendary)
Physicality I: +10% resistance to all Physical damage. (Showdown: Ground Assault, defeat Wonder Man)
Resist Impact I: +15% resistance to Impact damage. (Latveria: Castle Doom, inside one of the windows that enemies jump out of)
Resist Impact II: +30% resistance to Impact damage. (Prison: Going Negative, after you battle Equinox, look in one of the side rooms that was previously closed off)
Riposte I: When dodging, deal 10% of damage avoided. (Use Defensive 56 times in conversation)
Elemental

Dry Heat: +20% to all Fire damage. (Ambush: Containment, defeat Patriot on Legendary)
Fire Strike I: +1 Fire damage to each Melee attack. (NYC: Factory Floor, complete the optional objective)
Fire Strike II: +3 Fire damage to each Melee attack. (Sim Mission: How Are De Ducks?, gold)
Fire Strike III: +5 Fire damage to each Melee attack. (Chem Plant: Cloaked, defeat Molten Man)
Fire Strike IV: +9 Fire damage to each Melee attack. (Chem Plant: Cloaked, defeat Molten Man on Legendary)
Ice Strike I: +1 Cold damage to each Melee attack. (NYC: Factory Floor, defeat Grim Reaper)
Ice Strike II: +3 Cold damage to each Melee attack. (Ambush: Containment, defeat Firestar)
Ice Strike III: +9 Cold damage to each Melee attack. (Base Def.: Overloaded, defeat Bishop on Legendary)
Ionic Attack I: +1 Energy damage to each Melee attack. (Hideout Raid: Dock Work, defeat Spider-Woman)
Ionic Attack II: +3 Energy damage to each Melee attack. (Base Def.: Overloaded, defeat Bishop)
Ionic Attack III: +5 Energy damage to each Melee attack. (Ambush: Containment, defeat Dagger)
Ionic Attack IV: +9 Energy damage to each Melee attack. (Chem Plant: Cloaked, defeat Wonder Man on Legendary)
Shock Smash I: +1 Electric damage to each Melee attack. (Base Def.: Safe Harbor, defeat Black Widow)
Shock Smash II: +3 Electric damage to each Melee attack. (Chem Plant: Cloaked, defeat Bullseye)
Shock Smash III: +5 Electric damage to each Melee attack. (Showdown: Warp Zone, defeat Firestar)
Shock Smash IV: +9 Electric damage to each Melee attack. (NYC: Missing Marvel, defeat Shocker on Legendary)
Fusion

Cape Killer I: +50% more Fusion after hitting a Boss. (Chem Plant: Cloaked, defeat War Machine on Legendary)
Cape Killer II: +100% more Fusion after hitting a Boss. (Use Aggressive 56 times in conversation)
Fusion Star: An addition Fusion Star. (DC: Underground Politics, straight forward from the entrance past the intersection where Deadpool turns to go fight)
Fusion Combo I: Raise Fusion on pop-up, trip, stun by 1. (Use Diplomatic 80 times in conversation)
Fusion Combo II: Raise Fusion on pop-up, trip, stun by 2. (Guard Duty: Hit 'Em High, defeat Prodigy on Legendary)
Fusion Combo III: Raise Fusion on pop-up, trip, stun by 3. (Chem Plant: Cloaked, defeat Mr. Fantastic on Legendary)
Hands On I: Raise Fusion on grappling by 1. (Base Def.: Safe Harbor, behind the building the helicopter crashes into)
Hands On II: Raise Fusion on grappling by 2. (Chem Plant: Cloaked, defeat Iron Man on Legendary)
Kinetic Melee: +3 Energy Melee, +1 Fusion on throws. (Heroic Deed: Gambit)
Momentum I: +50% more Fusion on destruction, KOs. (Use Diplomatic 20 times in conversation)
Momentum II: +100% more Fusion on destruction, KOs. (Sim Mission: Heavier Metal, gold)
No Mercy: +2 to Teamwork. (Heroic Deed: Iron Man)
No Surrender: +3% Energy resist, +3% to crit. (Heroic Deed: Captain America)
Play Rough: +3 to Teamwork, +1 Fusion on grabs. (Heroic Deed: Daredevil)
Rebel Yell: +10% resistance to Mental damage. (Hideout Raid: Inner Base, defeat Cable on Legendary)
Synchronized I: +50% more Fusion on double Powers hit. (Use Diplomatic 36 times in conversation)
Synchronized II: +100% more Fusion on double Powers hit. (Use Diplomatic 56 times in conversation)
Vay-Yay: +2 to Teamwork, +25% Energy damage. (Heroic Deed: Gambit)
Powers

Draining I: Absorb 10% of Melee damage as Stamina. (Latveria: Castle Doom, in plain sight after the area where enemies jump out of windows)
Draining II: Absorb 15% of Melee damage as Stamina. (Convoy Strike: Rooftops, defeat Songbird)
Draining III: Absorb 20% of Melee damage as Stamina. (Ambush: Showdown, defeat Iron Fist)
Power Up I: +5% damage with Powers. (Use Aggressive 4 times in conversation)
Power Up II: +10% damage with Powers. (Use Aggressive 36 times in conversation)
Power Up III: +15% damage with Powers. (Ambush: Containment, defeat Iron Fist on Legendary)
Power Up IV: +20% damage with Powers. (Prison: Hold the Line, defeat Molten Man on Legendary)
Powerful I: +1 to Powers damage. (Hideout Raid: Going Deep, inside the second garage on a fly-only walkway)
Powerful II: +3 to Powers damage. (Wakanda: Jungle, after the 4th mercenary cannon, immediately to the right in the shrubs after the barrier)
Powerful III: +5 to Powers damage. (Prison: Riot Gear, defeat Bullseye on Legendary)
Powerful IV: +9 to Powers damage. (Latveria: Ascension, defeat Wizard on Legendary)
Reserves I: +18 max Stamina. (DC: Hallowed Ground, defeat Titanium Man)
Reserves II: +32 max Stamina. (Ambush: Containment, defeat Multiple Man)
Reserves III: +46 max Stamina. (Chem Plant: Faceoff, defeat Mr. Fantastic)
Reserves IV: +100% max Stamina. (DC: Hallowed Ground, defeat Titanium Man on Legendary)
Resistance

Elementalist II: Reduce incoming Elemental damage by 20%. (Showdown: Ground Assault, defeat Spider-Woman on Legendary)
Fire Proof I: Resist 15% of Fire damage. (Latveria: Ascension, blow up everything in a circular area to uncover it)
Fire Proof II: Resist 30% of Fire damage. (Prison: Hold the Line, defeat Molten Man)
Physicality II: +20% resistance to all Physical damage. (Ambush: Containment, defeat Dagger on Legendary)
Resist Cold I: Resist 15% of Cold damage. (Prison: Going Negative, defeat Equinox)
Resist Cold II: Resist 30% of Cold damage. (Ambush: Containment, defeat Firestar on Legendary)
Resist Crush I: Resist 15% of Crush damage. (Latveria: Urban Warfare, after the Black Widow intel, go up the ramp after you drop onto the electric wire covered street)
Resist Crush II: Resist 30% of Crush damage. (Showdown: Warp Zone, defeat Colossus)
Resist Electric I: Resist 15% of Electric damage. (Latveria: Urban Warfare, under the Doom statue that gives you the achievement)
Resist Electric II: Resist 30% of Electric damage. (Base Def.: Push Back, defeat War Machine)
Resist Energy I: +15% resistance to Energy damage. (Chem Plant: Faceoff, defeat She-Hulk)
Resist Energy II: 30% resistance to Energy damage. (Base Def.: Push Back, defeat War Machine on Legendary)
Special Combat

Critical Pain I: +10% to critical damage. (Guard Duty: Road Work, behind the transport The Thing throws)
Critical Pain II: +25% to critical damage. (Guard Duty: Road Work, defeat Multiple Man on Legendary)
Critical Pain III: +40% to critical damage. (Convoy Strike: Rooftops, Defeat Songbird on Legendary)
Critical Pain IV: +55% to critical damage. (Guard Duty: Traffic Jam, defeat Goliath on Legendary)
Devouring I: +1 hot point after knocking out a foe. (Prison: Jail Break-In, second room past the teleporter room when chasing Cmdr. Hill)
Devouring II: +5 HP after stunning a foe. (Wakanda: Panther’s Lair, defeat Green Goblin)
Devouring III: +5 HP after a pop-up. (Showdown: Warp Zone, behind a breakable object in the hallway Colossus throws things at you in)
Devouring IV: +5 HP after tripping a foe. (Ambush: Containment, defeat Colossus on Legendary)
Elementalist I: Reduce incoming Elemental damage by 10%. (Wakanda: Jungle, defeat Havok)
Personal Space: Immune to grapple. (Sim Mission: Heavy Metal, gold)
Second Wind: While blocking, regenerate small % of HP. (Showdown: Ground Assault, defeat Wonder Man on Legendary)
Untouchable I: While blocking, attackers take 1 damage. (Use Defensive 20 times in conversation)
Untouchable II: While blocking, attackers take 3 damage. (Wakanda: Tribal City, behind the large circular pond, hidden among some crates and a tree)
Untouchable III: While blocking, attackers take 5 damage. (Showdown: Ground Assault, defeat Spider-Woman)
Untouchable IV: While blocking, attackers take 9 damage. (Use Defensive 80 times in conversation)
Vampiric Melee: +4 HP with every Melee attack. (Showdown: To The Core, defeat Colossus on Legendary)
Status Effects

Deep Cold I: 10% to freeze a chilled target. (Showdown: To The Core, defeat Whirlwind)
Deep Cold II: 25% to freeze a chilled target. (Convoy Strike: Truckin’, defeat Lady Deathstrike on Legendary)
Killer Instinct I: +10% to critical damage on Melee. (Wakanda: Tribal City, defeat Justice)
Killer Instinct II: +25% to critical damage on Melee. (Base Def.: Safe Harbor, defeat Black Widow on Legendary)
Overload I: 125% more Fusion on trip, stun, pop-ups. (Hideout Raid: Detour, next to a White Star before the generators)
Overload II: 200% more Fusion on trip, stun, pop-ups. (Base Def.: Overloaded, in the very first room you fight Bishop in)
Precise Daze: 50% to stun foe on critical. (Convoy Strike: Jacked Up, defeat Yellowjacket)
Precise Force: 50% to knockback foe on critical. (Guard Duty: Traffic Jam, defeat Goliath)
Stunning Finish I: Stunned targets take 150% damage. (Wakanda: Tribal City, defeat Justice on Legendary)
Stunning Finish II: Stunned targets take 200% damage. (Wakanda: Panther’s Lair, defeat Green Goblin on Legendary)
Superior Training

Aggressive Hits: +1 HP per KO, +3 Focus. (Heroic Deed: Songbird)
Chaotic Melee: +5% to dodge, +1 Strike. (Heroic Deed: Deadpool)
Combat Trained: +3% to critical, +3% dodge. (Heroic Deed: Ms. Marvel)
Dense Skin: Reduce all damage taken by 3, +3 Body. (Heroic Deed: Luke Cage)
Focused ChI: +5% to critical, +5% max Stamina. (Heroic Deed: Iron Fist)
Fueled By Pain: +3 HP per KO, +7% max Stamina. (Heroic Deed: Penance)
Hard To Hit: +3% to dodge, +1 Body. (Heroic Deed: Spider-Man)
Hot Head: Resist 5% of Fire damage, +1 Body. (Heroic Deed: Human Torch)
Icy Precision: +3% to critical, +5 Focus. (Heroic Deed: Iceman)
Insight: Raise Power damage by 3%, +1 Focus. (Heroic Deed: Mr. Fantastic)
Oppressor: +1 Strike, Melee deals 5 Crushing damage. (Heroic Deed: Hulk)
Phoenix Force: +5% Powers damage, +5% Fire damage. (Heroic Deed: Jean Grey)
Practiced: Raise max Stamina by 3%, +1 Focus. (Heroic Deed: Invisible Woman)
Radiated Touch: +5 Focus, Melee deals 5 Radiation damage. (Heroic Deed: Green Goblin)
Rock Skin: Melee deals 1 Crushing damage, +1 Body. (Heroic Deed: Thing)
Savagery: Melee deals 3 Wounding damage, +5 Strike. (Heroic Deed: Venom)
Storm Rager: +1 Teamwork, stunned foes take Electric damage. (Heroic Deed: Storm)
Super Soldier: Resist 5% of Impact damage, +1 to Melee. (Heroic Deed: Captain America)
Thunder God: Melee deals 3 Electric damage, +3 Strike. (Heroic Deed: Thor)
Tactical Advantage

Active Learner: Resist 5% of Impact damage, +3 Focus. (Heroic Deed: Iron Fist)
Alien Hunger: +5 HP per KO, +7 Body. (Heroic Deed: Venom)
Asgardian Vigor: Resist 5% of all damage, +3 Body. (Heroic Deed: Thor)
Channel Agony: +7% of Energy damage dealt, +5 Focus. (Heroic Deed: Penance)
Clever Fighter: +1 Teamwork. (Heroic Deed: Spider-Man)
Cosmic Battery: +3% to Energy attacks, +5% vs Energy. (Heroic Deed: Ms. Marvel)
Fantastic Team: Raise Fusion gain by 3%, +1 Teamwork. (Heroic Deed: Invisible Woman)
Feral Rage: Power deal 3% more damage, +1 Strike. (Heroic Deed: Wolverine)
Frost Strikes: +5% Powers damage, +5% to critical. (Heroic Deed: Iceman)
Gamma Energy: +1 Body, +1% to rage during Melee. (Heroic Deed: Hulk)
Good Memory: +3% XP, +3% max Stamina. (Heroic Deed: Iron Man)
Hot Foot: Melee deals 1 Fire damage, +1 Focus. (Heroic Deed: Human Torch)
Hungry Melee: +4 to Strike, Melee attacks drain 3 HP. (Heroic Deed: Green Goblin)
Lethal Tactics: +5% to damage, +5% to critical. (Heroic Deed: Wolverine)
Living Weapon: +1 to Body, Melee deals 1 Wounding damage. (Heroic Deed: Deadpool)
Malleable: Raise Power damage by 3%, +1 Body. (Heroic Deed: Mr. Fantastic)
Quick Learner: Raise XP gained by 5%, +3 Focus. (Heroic Deed: Daredevil)
Strategist: Raise max Stamina by 5%, +3 Focus. (Heroic Deed: Songbird)
Street Scrapper: +5% to stun on Melee, +3 Body. (Heroic Deed: Luke Cage)
Thick As A Brick: Resist 3% of Impact damage, +1 Body. (Heroic Deed: Thing)
Weather Mind: +3% Electric damage, +1 Focus. (Heroic Deed: Storm)
Utility

Experienced I: Raise experience points earned by 5%. (Base Def.: Push Back, in the "main hub", around the back past where Bishop blows a hole in the blast door)
Experienced II: Raise experience points earned by 10%. (Convoy Strike: Jacked Up, inside the crumbled building before you encounter Yellowjacket)
Experienced III: Raise experience points earned by 15%. (Prison: Jail Break-In, the first corridor past the teleporter room when chasing Cmdr. Hill)
Jackpot II: 5% chance orbs are multiplied by 20. (Use Diplomatic 4 times in conversation)
Jackpot I: 5% chance orbs are multiplied by 10. (Convoy Strike: Truckin’, under a van in the area you fight Lady Deathstrike)
Mighty I: Grants Might to the team. (Ambush: Containment, defeat Colossus)
Mighty II: Grants Super Might to the team. (Chem Plant: Faceoff, defeat War Machine)
Patriotic: +10% to all damage. (Ambush: Containment, defeat Patriot)
Resist Recent: Resist 20% of last damage type. (Wakanda: Jungle, defeat Havok on Legendary)
Run Speed I: Run 5% faster. (Prison: Hold the Line, defeat Whirlwind on Legendary)
Run Speed II: Run 12% faster. (Wakanda: Tribal City, defeat A-Bomb on Legendary)

Team bonuses
Create a team with the indicated characters to receive the corresponding bonus:

Agents Of S.H.I.E.L.D. (+15% Max Health): Any four consisting of Daredevil, Iron Man, Mr. Fantastic, Ms. Marvel, Nick Fury, Wolverine
Agile Warriors (+2 all Attributes): Daredevil, Deadpool, Iron Fist, Spider-Man
Bruisers (+5 Striking): Any four consisting of Hulk, Luke Cage, Ms. Marvel, Thing, Thor, Venom
Classic Avengers (+15% Max Stamina): Captain America, Hulk, Iron Man, Thor
Fantastic Four (+35% Fusion Gain): Human Torch, Invisible Woman, Mr. Fantastic, Thing
Femmes Fatales (+5% Damage): Any four consisting of Invisible Woman, Jean Grey, Ms. Marvel, Songbird, Storm
Martial Artists (+5 Striking): Any four consisting of Captain America, Daredevil, Deadpool, Iron Fist, Wolverine
Master Minds (+15% Max HP): Iron Man, Mr. Fantastic, Nick Fury, Spider-Man
Masters Of Energy (+15% Max Health): Any four consisting of Gambit, Iron Fist, Jean Grey, Ms. Marvel, Nick Fury, Penance
Natural Forces (+5% Damage Inflicted as Health Gain): Any four consisting of Human Torch, Iceman, Jean Grey, Storm, Thor
Natural Leaders (+5% Experience): Any four consisting of Captain America, Jean Grey, Mr. Fantastic, Ms. Marvel, Songbird, Storm
New Avengers (+10% to all Resistances): Any four consisting of Iron Fist, Iron Man, Luke Cage, Ms. Marvel, Spider-Man, Wolverine
Pro-Reg Heroes (+15% Max HP): Any four consisting of Deadpool, Iron Man, Mr. Fantastic, Ms. Marvel, Songbird, Spider-Man
Secret Avengers (+3 Teamwork): Any four consisting of Captain America, Human Torch, Invisible Woman, Iron Fist, Luke Cage, Nick Fury, Spider-Man, Storm
Shut Up Already! (15% Extra Health): Any four consisting of Deadpool, Human Torch, Iceman, Spider-Man, Thing
Think Tank (+15% Max HP): Any four consisting of Green Goblin, Hulk, Iron Man, Mr. Fantastic, Spider-Man
Thunderbolts (+5% Damage): Green Goblin, Penance, Songbird, Venom
Weapon Specialists (+5% Criticals): Any four consisting of Captain America, Daredevil, Deadpool, Gambit, Green Goblin, Thor
X-Men (+15% Max Stamina): Any four consisting of Gambit, Iceman, Jean Grey, Juggernaut, Storm, Wolverine
The following team bonuses require the bonus downloadable content:

Agile Warriors (+2 all Attributes): Black Panther, Carnage, Daredevil, Deadpool, Iron Fist, Spider-Man
Authority Issues (+35% Fusion Gain): Gambit, Magneto, Juggernaut, Wolverine
Best Friends? (+15% Max Stamina): Cable, Deadpool, Spider-Man, Venom
Classic Avengers (+15% Max Stamina): Any four consisting of Black Panther, Captain America, Hulk, Iron Man, Thor
Defenders (+2 to Body, Focus, Striking, and Teamwork): Any four consisting of Hulk, Iceman, Luke Cage, Ms. Marvel, Wolverine
Double Date (+35% Fusion Gain): Black Panther, Invisible Woman, Mr. Fantastic, Storm
Femmes Fatales (+5% Damage): Any four consisting of Invisible Woman, Jean Grey, Ms. Marvel, Psylocke, Songbird, Storm
Former Horsemen (+10% to all Resistances): Gambit, Hulk, Iceman, Wolverine
Heroes For Hire (+10% to all Resistances): Deadpool, Hulk, Luke Cage, Iron Fist
Martial Artists (+5 Striking): Any four consisting of Captain America, Daredevil, Deadpool, Iron Fist, Psylocke, Wolverine
Marvel Knights (+5% chance for Critical Hits): Black Panther, Daredevil, Hulk, Spider-Man, Wolverine
Master Minds (+15% Max HP): Any four consisting of Iron Man, Magneto, Mr. Fantastic, Nick Fury, Spider-Man
Masters Of Energy (+15% Max Health): Any four consisting of Cable, Gambit, Iron Fist, Jean Grey, Ms. Marvel, Nick Fury, Penance
Maximum Carnage (+5% Damage Inflicted as Health Gain): Any four consisting of Captain America, Carnage, Iron Fist, Spider-Man, Venom
Natural Leaders (+5% Experience): Any four consisting of Black Panther, Cable, Captain America, Jean Grey, Magneto, Mr. Fantastic, Ms. Marvel, Songbird, Storm
Repentant Killers (+5% Criticals): Jean Grey, Penance, Psylocke, Wolverine
Secret Avengers (+3 Teamwork): Any four consisting of Cable, Captain America, Human Torch, Invisible Woman, Iron Fist, Luke Cage, Nick Fury, Spider-Man, Storm
Secret Warriors (+5 Damage): Any four consisting of Captain America, Daredevil, Luke Cage, Spider-Man, Wolverine
Think Tank (+15% Max HP): Any four consisting of Black Panther, Green Goblin, Hulk, Iron Man, Mr. Fantastic, Spider-Man
Unrepentant Killers (+5% Damage Inflicted as Health Gain): Carnage, Green Goblin, Magneto, Venom
Weapon Specialists (+5% Criticals): Any four consisting of Black Panther, Cable, Captain America, Daredevil, Deadpool, Gambit, Green Goblin, Thor
X-Men (+15% Max Stamina): Any four consisting of Cable, Gambit, Iceman, Jean Grey, Juggernaut, Magneto, Psylocke, Storm, Wolverine

Special conversations
You can have the following special conversations at the HQ with the corresponding characters:

As Daredevil, talk to Black Widow.
As Invisible Woman or Human Torch, talk to Mr. Fantastic.
As Jean Grey, talk to Cable.
As Spider-Man, talk to Green Goblin.
While in HQ: S.H.I.E.L.D. Command, speak to Mr. Fantastic as Iron Man.
While in HQ: S.H.I.E.L.D. Command, speak to Maria Hill as Iron Man.
While in HQ: Stark Tower, speak to Iron Man as Captain America.
While in HQ: White Star, talk to everyone as Captain America.

Easy Attitude points
Talk to all characters in an HQ. Select the "Aggressive", "Diplomatic", or "Defensive" response. Save the game, quit, and reload that area. Repeat all the conversations with different responses to add to your previously earned Attitude points.

Defeating the final Boss
Use Storm on your team when fighting the final Boss, especially in Legendary mode. She is immune to his elemental attacks, thus making the battle much easier.

Trivia answers
The answers for the trivia mini-game are as follows in order:

Act 1: Stark Tower

1. Steve Rogers
2. Daredevil
3. Max Dillon
4. Kinetically Charged
5. Wonder Man's Brother
6. A Gamma Ray Explosion
7. Fly
8. Breathe in Space
9. Susan Storm
10. Jetpacks
11. An Experiment
12. Scorcher
13. Phineas Mason
14. Whirlwind
15. A Rich Industrialist
16. Anthony Edward Stark
17. Espionage Experience
18. Frozen in Ice
19. A Lawyer
20. Remy LeBeau
21. A Schoolyard Fight
22. Create Force Fields
23. Alcoholic
24. Black Widow
25. Bravo Team
26. Electro
27. Damage Control
28. Super Soldier Serum
29. Ben
30. Wisecracks
31. James
32. Adamantium
33. Cosmic Radiation
34. Tribal Elder
35. Plane Crash
Act 2: White Star (Anti-Registration)

1. Genetic Experiments
2. Seen on Live TV
3. Nitro
4. Vibrating Air Blasts
5. The Daily Bugle
6. In A Refion Of Kenya
7. Yancy Street
8. Fantastic Four
9. Diamondback
10. Vibranium
11. Sight
12. Ice
13. A Space Flight
14. Educator
15. Harlem
16. Heroes For Hire
17. Tranquilizer Darts
18. Lincoln Memorial
19. White Star
20. Mr. Fantastic
21. 16
22. Short Temper
23. Nathan Summers
24. Tandy Bowen
25. His Sister
26. New York
27. Ballet Dancer
28. Advanced Devices
29. Eric Williams
30. Golden Mace
31. Multiple Man
32. New Warriors
33. Herman Schultz
34. Unknown
35. He is in a Comic Book
Act 2: Stark Tower (Pro-Registration)

1. Scientific Acumen
2. Maria Hill
3. Air Force Pilot
4. Atlantean Royalty
5. Kree Technology
6. Metallurgy
7. Connecticut
8. Ororo Munroe
9. Trained Pilot
10. His Natural Genius
11. Not Related
12. A Barge
13. Baron Zemo
14. Coldheart
15. On Roosevent Island
16. Wolverine
17. Gamma Regulators
18. Nuclear Physics
19. Odin
20. Elder God
21. X-Men
22. Phoenix Force
23. Super-Villain
24. Merc With A Mouth
25. Sanity
26. A Published Novelist
27. Carol Danvers
28. Ironfist
29. Jessica Jones
30. Heroes For Hire
31. X-Men
32. Daredevil
33. Gambit
34. Professional Thief
35. Alternative Future
Act 3: Secret Bunker

1. A Life Model Decoy
2. Robotic Duplicats
3. Pym Particles
4. Wolfgang Von Strucker
5. James Rhodes
6. Shocker
7. Nobody
8. Telekinesis
9. Russia
10. Cloak And Dagger
11. Light Knives
12. Molten Man
13. Organic Doubles
14. Reed Richards
15. Patriot
16. Negative Zone
17. Being Ex-Shield
18. Hydra
19. Scientist
20. High School Student
21. Latent Mutation
22. Ten
23. Starktech Armor Suit
24. Geffen-Meyer
25. Skybird One
26. 612
27. Hydra Base
28. A Sedative
29. Western New York
30. Capes
31. K'un-L'un
32. His Skeleton
33. Cloak
34. The Thing
35. Robbie Baldwin
Act 3: Wakandan Palace

1. Howling Commandoes
2. An Alien Organism
3. Hulk
4. Chi Energy
5. Bill Foster
6. Pro Wrestler
7. High Intensity Sonics
8. A Rare Herb
9. Ice And Fire
10. Microwave Energy
11. Alex Summers
12. Rick Jones
13. Cyclops
14. A Vance Astrovik
15. Angelica Jones
16. Psychiatrist
17. Speedball
18. Pain
19. Africa
20. Grey and Cyclops
21. Mjolnir
22. Telekinesis
23. Swanson
24. Venom
25. Thirty Seconds
26. Portal
27. Negative Zone
28. District Attorney
29. Jennifer Walters
30. Engineering
31. Mac Gargan
32. Joseph
33. His Brother
34. WWI Pilot
35. Lawyer

Trophies
Successfully complete one of the following tasks to get a trophy:

A House Divided (Silver): Defend your leaders.
A More Perfect Union (Bronze): Finish what you started.
Above and Beyond (Silver): Collect 200 Team Boosts.
All Options on the Table (Bronze): Defend a convoy.
Alliance Reborn (Bronze): Break and enter.
Back in Action (Bronze): Perform 10 revivals.
Coalition of the Willing (Bronze): Crash a castle.
Collateral Damage (Bronze): Stop a convoy.
Costume Collector (Bronze): Unlock 23 alternate costumes.
Decorated Veterans (Bronze): Complete 24 maps in Co-Op.
Defending Our Way of Life (Bronze): Rescue a hideout.
Distinguished Service (Bronze): Collect 50 Team Boosts.
Every Trick In The Book (Silver): Complete all combat mastery goals listed on the Stats page.
Experienced Allies (Bronze): Complete 8 maps in Co-Op.
Extraordinary Heroism (Bronze): Collect 125 Team Boosts.
Fallen Star (Silver): Ambush your opponents.
Freedom Isn't Free (Bronze): Raid a hideout.
Grave and Growing (Bronze): Free a country.
Heroes Unite (Bronze): Perform 10 Fusions with another player-controlled hero in a Co-Op game.
I'm With Captain America (Silver): Defeat all Act II and III missions as an Anti-Registration team.
I'm With Iron Man (Silver): Defeat all Act II and III missions as a Pro-Registration team.
If You're Not With Us (Bronze): Choose a side.
Immortal Heroics (Gold): Defeat 25 maps on Super Heroic or Legendary Difficulty without revival or map reload.
Iron and Blood (Silver): Fight back an ambush.
Knowns and Unknowns (Bronze): Repay a favor.
Legendary Alliance (Silver): Defeat all Act III missions on Legendary Difficulty.
Legendary Schism (Bronze): Defeat all Act I missions on Legendary Difficulty.
Legendary War (Bronze): Defeat all Act II missions on Legendary Difficulty.
Listening In (Bronze): Collect 30 Audio Logs.
Melee Training (Bronze): Complete all melee training goals listed on the Stats page.
Mission Accomplished (Bronze): Topple a dictator.
Oceans No Longer Protect Us (Bronze): Protect a city.
Old Friends (Bronze): Have 10 special conversations between characters with a history while in an HQ map.
Platinum Award (Platinum): Obtain all other trophies.
Potential Evidence (Bronze): Collect 10 Concept Art Bundles in HQ maps.
Power Training (Bronze): Complete all Power training goals listed on the Stats page.
Powers of Two (Gold): Perform all Fusions by combining every available pairing of 24 heroes.
Rookie Squad (Bronze): Complete a map in Co-Op.
Seek and Destroy (Bronze): Complete all optional mission objectives.
Sim Amateur (Bronze): Earn 4 Bronze Medals from Simulator Missions.
Sim Champion (Bronze): Earn 12 Gold Medals from Simulator Missions.
Sim Expert (Bronze): Earn 8 Silver Medals from Simulator Missions.
Sim Team-Up (Bronze): Earn Mission Succeeded on a Simulator Mission in Co-Op and return to the Simulator menu.
Superior Intel (Bronze): Collect 125 Dossiers.
Tactical Training (Bronze): Perform all 5 recommended training Fusions in Latveria.
Trivia Buff (Bronze): Correctly answer 15 Trivia questions.
Trivia Genius (Bronze): Earn all Trivia rewards.
Trivia Team-Up (Bronze): Score 30 Trivia Fusions.
Uncontained Aggression (Bronze): You or other players on your team must destroy 250 health containers.
Undefeated Heroes (Silver): Defeat 12 mission bosses on Super Heroic or Legendary Difficulty without revival or map reload.
United We Stand (Silver): Earn 20 high scores for each type of Fusion: Targeted, Guided, and Clearing.
The following trophies require the bonus downloadable content:

Low Deductible (Bronze): Complete "Escort Duty" without destroying any turrets.
Old Foes (Bronze): Defeat "Overload" with the X-Men.
Blows up Real Nice (Bronze): Throw all the proximity mines in "Balance"
Blitz (Bronze): Defeat 2 foes within 10 seconds in "Insidious Alliance."
Walk It Off (Silver): Progress through "Insidious Alliance" without breaking any Health Containers.
Perfect Balance (Silver): Defeat 75 foes in "Balance."
No One Left Behind (Silver): Complete "Insidious Alliance" with all four heroes alive.
Hotfoot (Silver): Complete "Escort Duty" without disabling any floor hazards

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