Showing posts with label latest news. Show all posts
Showing posts with label latest news. Show all posts

12/05/2010

Onlive

Imagine dropping into a world of amazing video games where you can pop in and out of any game instantly whenever you want, for as long as you want—all for a low monthly rate. Blaze through a little of this, leap over a little of that, puzzle, role-play and multi-play. Channel surfing for games.

Yes, you asked and we heard you: OnLive has added the “PlayPack” flat-rate plan to our instant-play offerings! Play games all day, every day, for just $9.99/month. It’s gaming at your fingertips 24 hours a day: power on, jump in. Gamer nirvana.

Between the new PlayPack and existing PlayPass plans, OnLive has something for every budget and any gamer, and what’s great is you can choose to participate in either or both plans. Here’s how they work:

* PlayPass plan: largely new-release games available for free demo or 3-day, 5-day or Full purchases. Current prices range from $2.99-$49.99.
* PlayPack plan: recent, classic and indie titles. Access to the full PlayPack library is $9.99/month.

Some games will only be in the PlayPass or PlayPack plan, some will be in both, and over time, you’ll see PlayPass games added to the PlayPack library as they get older. For example, NBA 2K11 just came out, so NBA 2K10 has been added to the PlayPack. But what’s great is game saves are kept seamlessly between the plans, to give you complete flexibility if you’ve been playing a game in one plan and then move to the other.

When the PlayPack plan is released to all OnLive members on January 15, we’ll have over 40 great games available with LOTS more coming, but we wanted to toss in a little surprise for everyone pioneering the new OnLive Game System. When we ship you an OnLive Game System, you get access to PlayPack Beta for free until January 14 (if PlayPack Beta is listed in My Games, your OnLive Game System has shipped). So, as we fill out the PlayPack library over the next few weeks, you’ll have free access to all the PlayPack games on the OnLive Game System as well your PC or Mac. Go wild.

3/27/2010

god of war lll E3 demo is now on the playstion store

GOD OF WAR 3 E3 demo is pretty awesome grab perople and use the enimes as sheilds fight half men half horse,lion snake goat mixed in together.also the download is free for more information go to http://www.godofwar.com/. (try it).

God of war lll

This year's strikingly regular supply of PlayStation 3 exclusives continues with perhaps the most hotly anticipated one yet: God Of War III – and, given that it looked a bit dodgy when previewed, it massively exceeds expectations.




Buy it from PS3 God of War 3 BBFC Rating: 18+ Sony It is emphatically the last game of a trilogy. Spartan warrior Kratos, having been made God Of War then demoted, is mad as hell and swears to kill Zeus. Along the way, he bloodily despatches pretty much everybody he meets (apart from Aphrodite, who has sex with him). The game has barely started by the time he consigns Poseidon to a watery grave, and the list of mighty Olympians he viciously obliterates includes Hades, Helios, Hercules, Hermes, Hera, Cronos the Titan and, even though they helped him, Gaia and Hephaestus. Safe to say, then, that there won't be a God Of War IV.



Which is an almighty shame, since the first next-generation version of the franchise is utterly brilliant. As before, its main gameplay dynamic is (very sophisticated) hacking and slashing – Kratos makes full use of weapons he rips from his defeated foes, such as Hercules' giant Nemean Cestus gauntlets, and all his weapons can be upgraded by collecting red orbs from chests and by killing enemies with more violence than is strictly necessary. There are also plenty of puzzles to solve, which are commendably varied – getting to the Flame of Olympus, for example, involves playing a rhythm-action game, reaching the climactic Labyrinth requires him to use Hera's broken body as a counterweight, and Helios's decapitated head operates as a handy torch which can also temporarily blind opponents and reveal hidden paths.



Astonishingly epic boss-battles abound – always concluded by God Of War's signature timed button-pressing. Indeed, the sense of scale the game communicates is one of its most impressive aspects – the bravura opening sees Kratos attempting to scale Olympus in cahoots with the skyscraper-sized Gaia, while simultaneously fighting off Poseidon. This time around, there's more platform-style climbing, jumping and swinging to negotiate, too.



A churl would point out that it's not the longest of games, that the voice-acting can occasionally lurch into territory which is uncomfortably Charlton Heston, and that there are a couple of moments when the camera doesn't exactly help your endeavours. And it isn't afraid to play fast and loose with Greek mythology – one wonders what Robert Graves would make of Hermes' incredibly annoying portrayal (his demise, with legs hacked off and bone-stumps left protruding, is particularly satisfying), Aphrodite's ridiculous lasciviousness or Hera's manifestation as a wine-addled crone. But at least it's never less than hugely entertaining and, as we've finally come to expect on the PS3, visually glorious.



If this really is the last we'll see of Kratos, it's a sad day indeed. But at least he's leaving PS3 owners with enormous grins.

2/21/2010

SONIC & sega all star racing

Two parts Mario Kart to one part OutRun, Sonic and Sega All-Stars Racing appropriates the gleeful, exaggerated powerslides of the latter and pilfers almost everything else from the former. It's a game with no other ambition than to ride the slipstream of Nintendo's benchmark racer – and with over 20 million sales of the Wii version alone, it's not hard to see why. That it does so reasonably successfully is a result Sega will likely be delighted with.




Buy it from DS PS3 Wii PC XBox 360 Sonic & SEGA All-Stars Racing Everyone Sega It shares so many similarities with Nintendo's famous series that one wonders why Sega didn't go the whole (hedge)hog and name it Sonic Kart. Weapons are simple reskins of Mario Kart staples, – KO gloves replace green shells, rockets are red shells by another name – and the homage doesn't end there. Sliding around corners triggers a turbo boost, while bikes are capable of tricks on straights to compensate for their relative fragility. Racers can even pull mid-air tricks to gain a burst of speed upon landing. Stop me if you think you've played this one before.



But Sega's game does have a few ideas of its own. The often amusing All-Star moves give backmarkers the chance to catch up – thankfully blue shell equivalents are absent here – while an enthusiastic commentator's interjections are informative rather than irritating. And while the action can get a little too busy at times (one track resorts to huge arrows to guide confused players), the winning blend of riotous track action and impressive fan service should appeal to long-time Sega acolytes and casual gamers alike.

2/07/2010

the tester

"The Tester" is a new original reality series set to debut exclusively on PlayStation®Network. The eight episode series features 11 avid gamers competing in a series of physical and mental elimination challenges to win an actual job as an official PlayStation® game tester along with a $5000 signing bonus.


See who's at the top of their game - and who's not - in the exclusive new series premiering February 18.






12/24/2009

DJ Hero review


Game type: Music.


Maker: Activision.



Platforms: Reviewed on Xbox 360. Also available for PS3, Wii, PS2.



Hits: The fun in DJ Hero comes from the overall experience. When stringing a series of taps and scratches and cross-fade switches, you'll get into the groove of playing a true DJ. The change of direction in the music game department is a major breath of fresh air for Guitar Hero and Rock Band players who had memorized all the band parts for Rush's "Tom Sawyer" by now.



I fretted over playing it, because watching game play of it on G4 made me think it would be complicated to control. But after I had played it for a good 15 minutes, all of the basic controls seemed easy to get a hold of.





View full sizeActivisionDJ Hero features single-player and co-op modes.



Musical talents in the game feature that of Daft Punk and DJ Jazzy Jeff. Playing DJ will give you more of an appreciation of what DJs have to do. You will probably find it more fun to be the one playing the songs instead of listening to them.



The wide diversity of song genres is another one of DJ Hero's perks. You'll find tracks that mix everything from hip-hop and rock to classic rock and pop.



Misses: The biggest and most aggravating of all the flaws is the obvious lack of hardware safety in the controllers. My controller broke the very first time I played it. I turned it on and did the tutorial and everything was fine. I turned it off to eat dinner and returned to it to find that the scratching peripheral on the controller had broken during its very first play.



We were able to obtain a new controller, which is OK so far. The controller's apparent fragility might hinder someone from buying it as a gift.





View full sizeActivisionThe DJ Hero turntable looks cool, but its plastic construction feels fragile. Our first one out of the box quit "scratching" after one gaming session, and we had to get a replacement.



The other flaw is the very limited mix list. The game will re-use and re-use the same song in some instances. Is this from a lack of creativity or lack of budget?



Content Rating: Teen.



Recommendation: DJ Hero will be a great gift for your inner scratcher or your own little DJ.



Grade: A







--------------------------------------------------------------------------------





Game reviewer Matthew Crowson has never actually played vinyl records on a turntable. Write to him care of bcrowson@bhamnews.com





View full sizeActivisionThe DJ Hero controls should come easily to people adept with music games such as Guitar Hero.

Mom calls cops for help with son's gaming addiction


14-year-old boy's mother had enough with her son's gaming over the weekend. After turning off the console hoping he would stop gaming, she called police to ask for their help in solving her son's "addiction."

According to the story first reported in the Boston Herald, Angela Mejia had enough with her son's gaming when she found him playing Grand Theft Auto at 2:30 a.m. She told him to go to sleep, but he refused.

"Sometimes I want to run away, too," Mejia told the Boston Herald. "I have support from my church, but I'm alone. I want to help my son, but I can't find a way."

After unplugging her son's game console, she decided to call 911. Police came to Mejia's home and coaxed the boy into going to sleep.

"[The police] were just like, 'Chill out. Go to bed,'" Mejia's son told the Herald.

What Mejia's son did when he woke up is unknown. My guess: he played a video game. Yours?

12/21/2009

g4 video games award-multiplayer

the grand titles are borderlands,left 4 dead,call of duty modern warfare 2,halo odst,and uncharted 2 and the winner is call of duty modern warfare 2.

g4tv video game award-handheld games

the grand titles are grand theft auto chinatown wars,little big plant,mario &luigi browser inside story,Professor Layton & The Diabolical Box ,and rock band unpluged and the winner is grand theft auto chinatown wars

g4tv best video game of 09-action

the grand titles are ratchet & clank future a crack at time,uncharted 2 among theives,assigain creed 2,infamous,batman arkham asylum and the winner is uncharted 2 among theives.

12/11/2009

Gift Tip 91: Sony PS3 Slim


The Sony PS3 Slim from Sony is an improved version of the earlier Sony PS3 model. Sony pulled up the curtains on this PlayStation 3 Slim gaming console at the GamesCom 2009 Expo. The Sony PlayStation 3 Slim CECH-2000A adds 40GB to the hard drive storage capacity over the old PS3 model whose capacity was 80GB. The new PS3 is 33 percent smaller and 36 percent lighter than the earlier Sony PS3 models. Its internal design architecture also got a makeover from the previous models.




The Sony PS3 Slim uses the new 45nm version of the Cell processor which uses less power and reduces fan noise. The new processor achieves all these things working at the same clock speed as its forerunner. In contrast to the PS3 models that came before the PS3 Slim, this model is meant to be used horizontally. If you want to hold it vertically, you can use the stand (sold separately) supplied by Sony.



The hard drive has been mounted at the front to render it more accessible for replacement. Sony has gotten rid of the "Install other OS" feature in the PS3 Slim. By taking away the "Install other OS" feature, Sony has deprived gaming enthusiasts an opportunity to run other operating systems on the PS3 Slim.



The biggest advantage of the new Sony PS3 Slim is its price. Sony reduced the console pricing to $299.99. This price cut has reenergized PS3 console sales this fall. Besides the 120GB Sony PS3 Slim you can also get the 250GB Sony PS3 Slim selling for $349.99.





Great Gift For

For anyone who wants a high-end gaming console. How to decide between Xbox 360 and Sony PS3 depends on the games you want to play and if a Blu-ray drive (PS3) is beneficial. Also if you want to play online, Sony's Playstation network is still free. The Xbox Live network has an subscription fee. Both consoles can now stream Netflix.

12/10/2009

Electronic Arts’ The Saboteur Plays with History

It’s a complete coincidence that Quentin Tarantino’s film “Inglourious Basterds” and Pandemic Studios’ most recent game, The Saboteur, are both set in Nazi-occupied France and focus on a resistance effort to sabotage the Nazis. While Tarantino ultimately created a fantasy that changes the outcome of the war and alters history, Pandemic chose to embrace history and historical characters in its original game. Although the new third-person perspective World War II action game tells an original fictional story, it’s inspired by real-life saboteur and war hero William Grover-Williams.




The Saboteur “stars” Irish mechanic/wannabe race car driver Sean Devlin who flights, bombs and shoots down the enemy in Nazi-occupied Paris with the help of the French Resistance and British intelligence.



Sadly, the last big release of 2009 from Electronic Arts is also the last game from Pandemic Studios. The LA development studio was closed as part of EA’s recent layoffs, although members of the team have been moved to the EA office in L.A.



Tom French, lead designer of “The Saboteur” at EA-owned Pandemic, talks about the role history played in developing the new action game.



The Wall Street Journal: How did the team research the French Resistance?



Tom French: The art department went wild with research. They searched for anything that would help guide the look of the game — the faces of the people of that era, what kinds of clothes people wore, what different things people were doing at the time. One interesting find by our art director, Chris Hunt, was Georges-Eugène Haussmann. He was a civic planner who in the mid-1800s was hired by Napoleon III to make Paris a more modern city with better streets, improved housing, and generally enhanced the culture. The rules he set for how the city was to be rebuilt served as a great guidelines for the art team to break down the many different districts of Paris and recapture the ideas behind how the city was laid out in the game.



Did you go to Paris to research the game?



Yes, and we hired a guide who was living in France to help dig up some research about events and locations that we hadn’t seen in our research in the U.S. On top of that, she found a few different resistance museums in France, two of which were in Paris and must-see stops on the trip. At each of them our group scattered about — our art director took pictures of anything he could bring back for his team, while I scribbled in a notebook about weapons, gadgets, little stories, names, and even just facial features I liked for character reference.







EA Are there any real historical characters in this game?



There are no real historical figures in The Saboteur, however there are definitely some characters influenced by real people. Our main hero, Sean Devlin, was inspired by William Grover-Williams. Grover-Williams was a half English/half French grand prix champion driver for the French Bugatti racing team back in the 1930’s. When the Nazis occupied France he fled the country in fear of his life and narrowly escaped to England. He was very much a patriot and joined up with the Royal Army Service Corps, but soon was recruited by the British Special Operations Executive (SOE) and airdropped back into France to help foster the resistance and execute on Churchill’s charge to “set Europe ablaze!” Sadly, Williams ended up paying the ultimate price for his actions and was executed by the Nazis.









What role do you see games playing in getting players interested in exploring history?



To some degree, there is a passive learning that can come out of some of the more historical era games. Because games are an interactive form of entertainment media, players often find themselves immersed in these worlds, picking up little details about the setting that they might not have retained after class reading a history book. A lot of these historically inspired games, mainly shooters, simulators or strategy games, tend to revolve around the many different wars that have taken place throughout our world’s history — mainly because conflict is a great platform on which to design a game. Players learn about the different conflicts of these wars (sometimes close recreations of the real events), what weapons were used, different strategies used.



How has new technology influenced your ability to tell a story?



If you think back just a couple of generations, game stories were generally pretty simple, more like simple fairy tales of saving a princess in a castle. Now the stories have grown and become more complex. Improvements in technology now can bring the characters to life with more realistic looking faces, natural animations and believable speaking. This allows for players to connect to the emotions the characters are feeling inside the game world and become more involved with what is going on. The better this seems to get the more the players want to be further engrossed in the world, meaning designers have to become increasingly clever with ways to allow the player further interact with the world, thus injecting themselves more into the total experience.

Ubisoft reports $109 million loss

Ubisoft is the latest vidgamemaker to prove that publishers are just as dependent on high-profile franchises as Hollywood's major studios.


The French company, whose "Prince of Persia" series is being readied as a tentpole for Disney next summer, reported a $109 million loss on $232 million in sales during the first half of its fiscal year due to a lack of major titles.



To reverse the hit on its bottom line, Ubisoft said it plans to release "Prince of Persia: The Forgotten Sands" as a new installment in the franchise in May for consoles and handheld devices.



While game's release will be timed with the Memorial Day bow of the Mouse House's "Prince of Persia: The Sands of Time," produced by Jerry Bruckheimer, new title will not include elements from the film. Instead it will be based on a new storyline that advances the plot of the original "Sands of Time" game.



Title will target hardcore and casual gamers in order to "reach both audiences," said Ubisoft CEO Yves Guillemot, in order to attract new gamers to the property.The second half of Ubisoft's fiscal year, which wraps up at the end of March, is expected to prove more lucrative, considering its medieval actioner "Assassin's Creed II" sold 1.6 million units worldwide during its first week of release last week. That's 32% up on what the first game sold during its initial bow in 2007.



It's the latest tentpole game to perform well, with "Call of Duty: Modern Warfare 2" earning a record $550 million during its first week for Activision Blizzard.



In addition to "Assassin's Creed II," Ubisoft has also been generating pre-release buzz for this week's launch of "Avatar: The Game," which uses the same technology developed for James Cameron's sci-fi actioner in order to mimic the look of the film.




It also has sequel "Splinter Cell: Conviction" -- the fifth in the Tom Clancy-created series -- set to bow exclusively on the Xbox 360 in February.

12/09/2009

Watch the new 'Street Fighter IV' brawlers in action

Capcom has released a slew of images and video of the new fighters that will appear in Super Street Fighter IV.




The game will introduce about eight additional fighters on top of the 25-character roster that appears on its predecessor, Street Fighter IV.



Capcom has already revealed three of the brawlers that will appear: speedy Korean fighter Juri and Street Fighter veterans T. Hawk and Deejay.



Developers plan to refine fighters to create a more balanced experience, as well as tweak the online multiplayer. Super Street Fighter IV also marks the return of the bonus stages, where players had to destroy a car or a series of barrels before time expires. The game is slated for release in the spring of 2010.



Head to the bottom of this post for more pics and video. Readers, looking forward to Super Street Fighter IV?

12/08/2009

Rabbids Go Home

Bwaaaaaah! What's that noise? Just the rabbid in your Wiimote rattling about and bouncing off the walls, probably because you've spraypainted him orange, stamped on some tattoos, put his head in a vice, and topped the whole thing off with an octopus hat.




Buy it from DS Wii Rabbids Go Home Ubisoft You'd be bwaaaaah!ing too. Ubisoft's neat little trick of giving you three rabbids with which to complete your mission – one pushing an old supermarket trolley, one atop it, and that pesky one you're told is in your controller – sets the tone for Rabbids Go Home. A departure from the previous Rabbids titles in that it's more platform than minigame and doesn't rely so heavily on the novelty of the Wiimote, its characters are still every bit as anarchic - and this time there's no annoying Rayman to dilute their screen time.



Using the nunchuck as your main controller, you guide the rabbids' trolley around the city's sewers, filling it with objects and junk to be delivered back to Rabbid HQ. The critters have it in their heads that they need to build a pile of rubbish to the moon, from where (they think) they came. Each area has lots of small bits of trash to be collected up, along with one big item that scores you the majority of your points. Get enough, and the prizes you win unlock extras to allow you to customise your rabbids with tattoos and the like. For the main point, all this collecting is lots of fun: repetitive fun at points, certainly, and without a decent difficulty curve which can be annoying as you do the same task over and over. It does sometimes feel that you're whizzing round the beginning part of the game just to get it done with, rather than because it's challenging – extra tasks and moves are introduced, but essentially you're really controlling the trolley (which doesn't have a jump button); bwaaaaah!ing at humans to shake all their clothes off, which you can then collect, or dogs to make them die, or objects to make them give up their junk; and shooting the rabbid cannonball that is inside your Wiimote.



What makes Rabbids good is the goofy creatures themselves. There are lovely animations between areas, some great graphics (although, as you can't control the camera angle, they're not always shown off to their best), and a kind of anti-consumption message throughout. The rabbids, running about collecting tat basically, are juxtaposed with over consuming humans and their humdrum lives. Quite how that tallies with you going out and buying a) a(nother) console and b)the game, I'm not quite sure. And at times it gets preachy, particularly because while most of the areas are varied, they do repeat to an extent, leaving you overdosed on anticonsumerism. If you can cope with that, though, Rabbids Go Home gives the Wii a decent platform game of its own. Unlike its predecessors, it's not up to much if you're playing with a friend (the 2-player mode is frankly uninspiring), and the narrative arc is a little lacking. But it's absorbing, good looking, and as long as you share their taste in music, the rabbids are manic but sometimes hilarious gaming companions.

Logitech to give PSP Go its UMD back

From Joystiq comes a rumor that Logitech is developing a UMD add-on drive for the PSP Go. To us, this just reinforces the fact that a PSP Go owner who wants a UMD drive should have bought a cheaper PSP-3000 to begin with. This would just defeat the whole purpose of having a digital-only device.




So let's just get this straight: this third-party accessory will improve the PSP Go--a product that prides itself on not having a UMD drive--by actually giving it one? OK, it sounds just as strange when we say it loud too.



Again, as confusing as it may be, this is nothing but a rumor right now. PSP Go owners, would you pay for a UMD add-on drive?



Would A UMD Drive Convince You To Buy A PSPgo



According to a rumour at CVG, peripheral manufacturer Logitech are developing a UMD drive add-on for PSPgo. "The only problem is that it’ll make the PSP a little bulky," mentioned CVG’s source.



The lack of a UMD drive is what has most hurt perception of the PSPgo in the portable games market, so it really isn’t all that surprising that a peripheral for UMD support is under consideration. It would also explain why no one from Sony has really addressed the issue of existing PSP users being able to transfer their UMD games to the PSPgo so far.



Bulky PSPgo vs. PSP-3000 with a built in UMD drive. To be fair, we’ll imagine the UMD drive lets you install any game to the PSPgo so you can sit on a couch and play it with a PS3 controller. Your choice?



www.gameyeeeah.com/psp-go-sony-original-console-color-black-p-17 ..

Sony Sells 440K PS3s During Black Friday Week

It may have been new price point, the sleeker Slim redesign, or the bonuses thrown in by many retailers; whatever the reason, the PlayStation 3 had a sales boom for the week of Black Friday, according to a press release from Sony. According to their estimates, the system sold 440,000 units for the week, significantly more than it sold in the entire month of October. "The 2009 holiday season got off to an amazing start for the PlayStation, with all key retailers showing a significant increase for the PS3, PSP, and key holiday titles over Black Friday and the holiday weekend," wrote SCEA's Patrick Seybold in a press release. "PlayStation 3 demand was at an all time high with the system selling more than 440,000 units for the week ending 11/29/09."


By comparison, Nintendo sold 550,000 Wii systems in the same period, more than the PS3 but not by the lead it once had. Microsoft hasn't released its own numbers for the week, only stating via a tweet from Aaron Greenberg that sales were double the previous week. Without anything to compare it to, though, that figure is hard to draw conclusions from. We'll see how everything shakes out when the November NPDs come in a few weeks.

Borderlands 2 is coming

It seems like some of those involved with Borderlands have high expectations for a sequel to hit the shelves along side its predecessor. Gearbox's Creative Director, Mike Neumann, stated last month, “if everything makes sense, Borderlands 2 seems like a no-brainer to me.”




Strauss Zelnick, chairman of Take-Two was quoted stating comments hinting at more Borderlands sequels to come, as well. He explained that Take-Two has “longterm publishing rights to sequels to Borderlands” and that the game “looks like another terrific franchise” for them.



At the UBS 37th Annual Globe Media and Communications Conference last week, Zelnick was also quoted saying, Borderlands is an “important, longterm franchise”.



It seems like Borderlands is turning out to be a perfect Holiday gift!




$10 off a future order

Batman: Arkham Asylum

Xbox 360

$59.99

Dragon Age Origins

Playstation 3

$49.99

Uncharted 2: Among Thieves

Playstation 3

$59.99

Madden NFL 10

Playstation 3

$59.99







Madden NFL 10

Xbox 360

$59.99





Madden NFL 10

Nintendo Wii

$49.99





Tiger Woods PGA Tour 2010 - Game Only

Nintendo Wii

$49.99





Halo 3: ODST

Xbox 360

$59.99







Tekken 6

Xbox 360

$59.99





Tekken 6

Playstation 3

$59.99





Mario & Sonic at the Olympic Winter Games

Nintendo Wii

$49.99





Need for Speed: Shift

Xbox 360

$49.99







The Beatles: Rock Band - Game Only

Nintendo Wii

$59.99





Toy Story Mania

Nintendo Wii

$49.99





MySims Agents

Nintendo Wii

$49.99





Rock Band: LEGO

Nintendo Wii

$49.99







Need for Speed: Nitro

Nintendo Wii

$49.99





WWE Smackdown vs Raw 2010

Nintendo Wii

$49.99





WWE Smackdown vs Raw 2010

Xbox 360

$59.99





Left 4 Dead 2

Xbox 360

$59.99







NBA 2K10

Xbox 360

$59.99





Little Big Planet Game Of The Year

Playstation 3

$59.99

hamestop holiday sale 2009

Get it by December 24 – Guaranteed.


Order in-stock items by the deadlines and methods listed below and we guarantee we will attempt delivery by Dec. 24 or we’ll send you an online coupon good for $20 off a future order at GameStop.com.*



Shipping Method

A.P.O./F.P.O.

Value

Mailed Gift Cards

International Economy

P.O. Box

Ground

2-Day Air

Overnight

Order Deadline (by Noon CST)

December 9

December 9

December 10

December 16

December 16

December 21

December 22

December 23





*Continental United States only. No PO box. Must have Overnight Service available. Offer void if you are unable to accept a delivery that was attempted. Must provide valid email address during checkout. Not valid with physical gift card orders. Not responsible for orders delayed due to incorrect address, credit card information, inclement weather or polar bear infestations.



Free Value Shipping on orders over $25!



Place at least $25 of eligible products in your Shopping Cart.



Proceed to checkout and select Value Shipping as your shipping option. The discount is applied automatically.



TERMS AND CONDITIONS:

Additional handling fees and product exclusions may apply. See product page for details.

Allow up to two business days for processing and 5-10 business days for delivery.

Applies to continental U.S. physical addresses only.

Canceling items or modifying your shipping address may affect eligibility.

May be discontinued at any time and is subject to change.



Customer Service Holiday Hours (CST)



Monday - Friday 8:00 a.m. to 9:00 p.m.

Saturday - Sunday 8:00 a.m. to 8:00 p.m.



Closed at 6:00PM Thanksgiving Eve Nov 25

Closed at 6:00PM Christmas Eve Dec 24

Closed at 6:00PM New Year’s Eve Dec 31



Our customer service department will be closed on Thursday November 25, Friday December 25 and Friday January 1.





Gift Givers Guarantee



Any new product shipped from us between October 15, 2009 and December 24, 2009 may be returned, with packing list, by January 15, 2010. Packaging must be unopened and in resale condition.





Store Holiday Hours



Please note: While these hours apply to most of our locations, some store hours WILL vary. Please call ahead to confirm opening and closing times before making the trip.
 

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